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How Forza Horizon 3 took over as the most beautiful game on Xbox

A Lamborghini on the beach in Forza Horizon 3. That is a real Australian sky in the background

Last October, game developer Playground Games sent six employees from its studio in Leamington Spa with a tiny town 120 miles south-west of Sydney called Braidwood, New South Wales. Armed which has a custom built 12K-resolution camera worth hundreds and hundreds of pounds, they weren’t there to capture the scenery or film movie sequences using a cast of actors. They were there to record the sun.

Released in September, Forza Horizon 3 is widely credited as among the most visually impressive console games available. A driving simulation operating out of and around a fictitious car festival, the sport gives players a huge selection of miles of accurately modelled Australian scenery to discover, from dense jungles to sun-bleached outback wastelands.

There are races to get in, challenges to try and many new vehicles to unlock, nonetheless it’s the developer’s obsession with detail that’s really stood out. The game comes with a neat indication of where real-world simulation is heading with this ever-more graphically ambitious industry. And it all begins with those skies.

If you’ve played Forza Horizon 3, you will get noticed them: dramatic, ever-changing panoramas of cloud, punctured by light rays and together with evolving weather patterns.

For the earlier game inside series, Playground did what most studios do: they designed a bunch of cloud models, then lit and rotated in the individual in various approaches to suggest a seemingly changeable skyscape. For the third title though, the art team were built with a new idea: think about taking a hi-res camera, pointing it at heaven and capturing the full expanse over several hours, as being a detailed time-lapse sequence.

For quite some time, it had been just that – a crazy idea. Until they ever done it.

“We shot a pre-production test within Leamington Spa, just being placed in a field,” explains the lead lighting artist, Jamie Wood. “And might know about got as a result, frame by frame … there seemed to be so much more nuance towards the lighting changes. In just an hour or so, there was more variety than the full of the system we used last time.”

So the program was hatched for you a team to Australia to capture the country’s very specific lighting, weather and cloud formation patterns. It wasn’t nearly replicating pretty cloud shapes: inside Forza series, as well being a lot of modern online games, the overall game’s lights are physics-based.

In plain english, the action simulates a sensible sun. All the variations learn how to and shadow that this player sees inside the world are calculated in real-time, depending on how light is dispersed and just how it is occluded by objects between your source as well as the surface; whether that’s a rain cloud blocking the sunlight, or buildings casting shadows along the road. And the direction and time period of those shadows is calculated using the real-world light direction.

forza horizon 3
“It was an amazing romantic idea,” says Wood. “To make research footage in the light on the market and bring that in to the studio and project it into the action; to provide players the experience of those cloud scapes and exactly how that lights the globe. But that it was a very risky concept, that has a lot of sensible push-back internally, there we were thinking: should we do this?”

For a start, the creative director, Ralph Fulton, needed to weigh in the practicalities of sending experienced staff to the Australian bush for a few weeks of expensive development time.

“I mean, how would you insure them for as well?” Fulton said.

And then there was clearly the logistics and uncertainties of an reasonably unprecedented shoot. Wood said: “During our two year development period we just had one window to capture an Australian summer. We needed to plan a great deal in ahead.”

Eventually, three teams of two executed the shooting process, starting in October 2015, and running through the entire Australian summer. Each team headed out in the countryside near Braidwood, put in place a camp, pointed you at the night sky and waited the way it took a large number of high-resolution images over 24-hour periods.

“The skies are captures for an interpolated number of frames, being a movie however with shorter increments,” says Wood. “Per frame, we derive an image-based specular cue for reflections in addition to a diffuse light. So whatever the sun’s doing, whether it’s got really sharp shadows or its very hazy, it’ll be picked up frame by frame.”

But travel for the other side from the world? Why not utilize Leamington test footage? “The heat in Australia generates a wide range of different clouds that any of us don’t usually see here,” says Wood. “You have a wide range of big cumulonimbus and amble clouds. But it’s more related to the arc on the Sun, the timings of sunsets and the way dark it gets at nighttime.

“Because the sun’s rays actually drops reduced below the horizon in Australia in summer of computer does here, you will get these pitch black nights and intensely quick dramatic sunsets – as well as the sun will probably be much higher in the night sky during the day. We took light probes and captured everything data – we didn’t ought to guess what the sunlight would be like.”

All in this is visible in the sport. Whizzing across the cliffs beside Byron Bay at sunset, the sun quickly drops from broad daylight to almost hallucinogenic orange, the strong midday sun above Surfer’s Paradise, cutting great sharp shadows in to the road – everthing adds to your visual grandeur.

But on this era of HDR visuals, where subtle gradients of light are detectable, some in the most impressive effects in modern games may come from how light is treated if this hits and reflects off objects. “Forza Horizon 3 runs on the voxel-based global illumination system to calculate light bounces in real-time,” says Fulton. “This system uses the HDR sky, other light sources and offline-generated occlusion data to exercise which surfaces the lighting bounces onto.

“For a simple way to understand the impact that bounced light might wear a scene, have a look at locations with complex shadows much like the entrance with a cave or crevices within a rock formation – in Forza Horizon 2, those shadows would have stood a single colour value which meant the shadow could well be uniform everywhere there were no direct light. In Forza Horizon 3, we calculate how light – and therefore colour – bounces into partially occluded areas so shadows have a very much higher variation in darkness and colour. The depths of an tunnel, without the need of direct and minimal indirect light, will likely be almost black; whereas the sides of shadow will bleed naturally from dark to light according to indirect bounced light.”

In the conclusion, the group caught 30-days importance of 24-hour sky shoots, which can be used to create the action’s naturalistically evolving skyscape. In free roam mode, the action will effectively “play” an entire day’s footage across the action sky, the details streamed in, immediately, through the hard-drive. “If you sit from the same place, you’ll see heaven elapse because it did in person,” says Fulton. The only difference is, in the action, the footage is increased so that a Horizon day doesn’t last 24-hours.

“One from the knock on effects on this system was which it made our days considerably longer than in Forza Horizon 2” says Fulton. “Speeding up time beyond some point helps make the cloud movement look ludicrous. I believe benefits the overall game – sunsets are longer, sunrises are longer, but we mitigate the slower passage of your time by using in-game events – a cutscene, the start of an race etc – to jump around a lttle bit and prevent monotony.”

The weather method is connected too, when dark clouds roll in, the rain starts on cue, altering the top feel.

“People have asked us, why are you so obsessed with the sun?” says Fulton. “Well, it’s an immense part of the frame. In a driving game you could have sky, car, terrain, road. But it’s more importantly: the night sky is the lightsource, so everything within the world benefits from a sensible system.

“Through the detail from the light along with the reflections, the cars, the leaves around the trees, the tarmac, every one of them benefit from the higher detail lighting data that’s coming from the sun. So the full scene looks better – besides the blue bit on the top.”

The teams shot for three weeks, a challenging task that required outdoor camping with the cameras, which will get clogged with dust and grit.

“We had to clean the lenses every half sixty minutes, and also the light sensors after every shoot,” says Wood. “We also was required to change the lenses every sun rise and sunset. Because we had arrived capturing the full dynamic range on the Sun, once it dropped away, we’d need to have a more sensitive camera set-up for night.”

There have also been the local wildlife to take on, including unidentifiable but scary-looking spiders climbing in the camera cases, as well as other terrifying fauna.

Wood said: “Something kept landing on my own arm during one shoot, it had been a fly the size of the mouse. One on the locals discovered it on me and said, ‘whoa, that thing isn’t your friend, you need that off right now’”.

The vagaries on the weather also added for the challenge. “You’re on the mercy of what the sun is doing that given day,” says Fulton. “There was a wide range of amateur meteorology happening, attempting to predict the periods we should be out from the field.

“We stood a list of the many skies we needed for the overall game, but it had been down to luck if we’d manage it. Sometimes we’d get yourself a whole week of identical clear days. It was the priciest blue sky we’d seen.”
The car’s the star
Lamborghini Centenario
A similarly obsessive amount of detail went in the car models. When the deal was struck to add in the new Lamborghini Centenario in the sport, still it hadn’t been announced, so Playground had to send out a staff member to Italy to photograph the main one production model available. He took 1000s of images and measurements, but once again, there is significant time pressure.

“They continued to be building this car as there we were building our model,” says Fulton. “They announced it at Geneva in April and there we were building it to exhibit at E3 in June – nevertheless it takes few months to build a vehicle for Forza. That shoot was the final day the car was really complete – the following day Lamborghini tore it apart to create the moulds for your production parts.”

From there, it’s an activity of modelling a mesh in the car inside the art package 3D Studio Max, turning all of the images and measurements in to a highly accurate representation.

“We have to identify where different materials have to be placed from the car,” says the principle vehicle artist, Simon Gibson. “We also must construct models that will the doors to open up. We employed to try to match cinematic degrees of detail. We’re beyond that now.”

Indeed, the entire process of creating a 3D model of your car for any game has become almost as intensive as producing the exact model for production. The real Centenario production car uses a lot more than 620 various kinds of materials, including carbon fibre, various alloy metal types, and plastic and composite materials for the exterior, together with leather inside the interiors as well as heat shield materials from the engine.

Playground has sought to simulate many of these – “towards the sub-pixel level”, insists Fulton. Most manufacturers will provide their blueprints and CAD data to development studios working away at licensed racing games, to ensure that their cars are as authentically reproduced as you possibly can.

“There’s definitely a convergence now between how cars are designed and just how we make game models,” says Gibson. “We actually borrow each other’s software. But some cars don’t have CAD information, so you must use your skill being an artist to reproduce them.

“With older cars especially, the panels were hand-beaten together so in case you make an exact representation, that’s only accurate to just one car. You must think about how each car was stated in reality so as to recreate it.”

Another challenge was investigating some with the more specialist vehicles to garner modelling details from their website. When the designers thought it could well be fun to add a Reliant Regal inside the line up, it took weeks in order to one down. They eventually found a collector who’d converted one in a tribute towards the famous Only Fools and Horses van.

What’s fascinating about the gaming production process is just how these extravagant techniques are along with ingenious short cuts and workarounds. The sea is undoubtedly an expensive element to include within a game, with wave simulation requiring a wide range of complex physics. But then Playground found that another nearby Microsoft studio was focusing on similar technology.

“The sea in Forza Horizon 3 can also be the sea in Sea of Thieves,” says Fulton. “Doing proper sea tech is exceedingly complex. We knew the inventors up the road at Rare were working around the same problem. They’re doing more deepsea stuff, but we’ve got in touch with them, shared a tad of code, so we optimised it to and fro, and we all’ve both benefited.

“Our challenge was making the sea interact with all the beach, so lapping waves, foam, wetting and drying the sand correctly – that would be a whole other place of work. The 12 Apostles area is usually a sort of hero image for all of us, therefore we wanted the vehicle to be in that area racing. If you’re going for being on a beach, the sea must look good. That work paid back because driving the cars in the sea looks awesome.”

Some interesting workarounds were also employed from the sound design. When the audio team thought we would move on in the collision samples they’d sourced for Forza Horizon 2, they went with a scrapyard and recorded themselves revealing the hell beyond an old Ford Ka with sledgehammers.

“One of our own team experienced a car he would scrap, and we all said, wait a moment, we want this,” says the audio designer Fraser Strachan. “We finished up spending every day throwing stones advertising online, to simulate the sound of gritty road surfaces. It didn’t look good on the end.”

Elsewhere, if they wanted to have the isolated sound of tyres over a beach, they took a couple of microphones as much as St Andrews and recorded kite buggies. A more modest field trip than Australia, yet still a symbol from the growing significance about accurate source materials within the age of photorealism.

So does Playground think that the sun system in Horizon 3 will instigate a different era of month-long location shoots over the games industry? Wood doesn’t think so.

“The practicalities from it were crazy,” according to him. “We’ll probably lead this line of business on this to come because the looked into copying it … you’d be mad to attempt. I could inform you all our secrets, however, you still wouldn’t wish to accomplish it.”

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NBA 2K16 MyTEAM Features 18 Historic Players

NBA 2K16 MyTEAM news updates features 18 historic players inc ’02 Jason Kidd, ’01 Jerry Stackhouse, ’96 S. Kemp, ’98 & more.

CkmtOCoUgAE9aV3There are difference views we collect from the fans of NBA 2K Games. One guy think they should stop making cards of players who already got a lot of cards. Somebody challenge why are you guys putting out so many cards for a game that you’re not gonna pay attention to in 2 months? Of course, there are some voices of praise. One said the pack odds are fine and if they increased them the auction house would suck. And it only took like 8 months for Shawn Kemp to finally get a card that is worthy and attainable.

NBA 2K17 Preload Announced

We know that NBA 2K17 is available for pre-order,and there are three versions.Now let’s have a look at preload.

Microsoft has confirmed that it has started accepting pre-orders for NBA 2K17 digital editions. Gamers with an Xbox console can now pre-order the game via the Xbox Store, and the company has also confirmed that players can preload the game. Players can avail any of the three editions for the game and pre-ordering any of them will give you assured bonuses.

In a recent blog post, Microsoft’s Larry Hryb confirmed the Nba 2k17 pre-order availability for all versions of the game on Microsoft’s gaming console. The blog post suggests that players will only be able to pre-load the game, but they won’t get access to the game until it launches. Pre-ordering any version will allow players to launch the full version of the game four days earlier than the official release date.

PC players can pre-order the game on Steam. For PS3 and PS4 users, the PlayStation Store has not yet listed the game, but it is likely that the game will hit the store anytime soon.

For digital and physical copies, players can head to any
reliable online store such as Gamestop. On its official website, 2K states that the company will release the list of official retailers on its web page for those who wish to purchase digital and physical copies.

All we can do is wait.

Simple Tips To Get NBA 2K17 MT Fast

There are several easy tips that you can do when you want to get NBA 2K17 MT fast.These options will provide you with many ways to get the Mt that you need to make your team stronger.The MT coins that you can get for your MyTeam on NBA 2K17 can really make a difference. This is all about helping you to enjoy the game and get the best possible players for your use.

Pre-order Game
Now there are three versions of NBA 2K17 available for pre-order,and each kind has plenty of pre-order bonuses.Of course,just for recommend purchase Standard Edition.

Progress In Your Career
You will need to go as far as you can in your team’s career in order to get more MT. You will earn less money for each game if you start out early.Anyway,with the time goes by, that total will certainly increase. This comes as you will have gotten enough experience in the field to make it easier for you to succeed and grow your team.

Focus On Weekly Challenges
By looking at the various weekly challenges that the game offers,you will get more. These include challenges where you can try to get more points or to achieve other special game-related objectives. You can earn more coins for your team if you complete enough of these challenges. Of course, it can take a bit to complete them depending on how intricate or detailed they are. This can still make it easier for you to succeed.

Of course, the stakes will be much higher when you get into more valuable games throughout your career. This is to be expected though, what with the game requiring you to put in more of an effort to get the extra MT. This is especially as the opponents that you will take on over the course of the game will become a little more challenging and tougher for you to face off against.

Use the MyNBA2K17 App
The MyNBA2K17 app has been promoted as a means of helping you to get more MT faster. The MyNBA2K17 app will provide you with extra games that allow you to compete for more MT coins. You can get up to 500 coins in a day depending on how well you perform. This can add up quickly as you continue to compete and master the game.

You can even earn coins by picking the right teams to win during the NBA season. You just pick who you feel will win today’s games and you can get some added coins depending on how well you are able to choose the right ones. This is a fun feature that adds a little more value into the season so you can try your luck at earning more coins.

These ideas work well for when you are trying to get NBA 2K17 MT as fast as possible. Be sure to use these tips when finding ways to get MT and to get your team to become more successful and to grow as well as you want it to.

Version Selections Of NBA 2K17

The official NBA 2K17 release date is September 20th, but only for those that don’t want to place a pre-order. Every one that does decide to pre-order gets their copy of the game on September 16th, the Friday before the game’s official release.

The logic in moving forward this year could relate to a desire to better capitalize on the Olympics which comes to a close Aug. 21. George is seen in a Team USA jersey on the cover of the game which could be an indication the Olympics will play some sort of role in the product.

So now there are three different versions of NBA 2K17 to choose for you guys:
$60 Standard Edition

Pre-order incentive includes 5,000 Virtual Currency (which has a value of $2) and a MyTeam bundle with three packs and guaranteed Paul George “Free Agent” card.NBAcover17_6101

$80 Kobe Bryant Legend Edition

Includes limited edition Kobe poster, Black Mamba controller skin, and two Panini trading cards. Extra in-game digital content will be in the form of 30,000 in Virtual Currency (worth approximately $10), a MyTeam bundle of three card packs, Kobe XI shoes, Kobe No. 8 Mitchell & Ness jersey, and Kobe hoodie.

$100 Kobe Bryant Legend Edition Gold

Includes limited edition Kobe poster, Black Mamba controller skin, and two Panini trading cards. Extra in-game digital content will be in the form of 100,000 in Virtual Currency (worth approximately $25), a MyTeam bundle of five card packs and guaranteed Michael Jordan “Free Agent” card, Kobe XI shoes, Kobe No. 8 Mitchell & Ness jersey, and Kobe hoodie.NBA-2K17

Introduction of Hatching Tide in FFXIV

FFXIV Event Items

Hatching-tide is the Easter themed Seasonal Event in Final Fantasy XIV. Different from the Hatching-tide 2014, Hatching-tide 2015 is easier. More Final Fantasy XIV help at

FFXIV Event Items

Event Items

Egg Earrings (Earrings)
Brilliant Egg Earrings (Earrings)
Vibrant Egg Earrings (Earrings)
Midnight Egg Earrings (Earrings)
Egg Floor Lamp (Furnishing): A Hatching-tide-themed floor lamp.
Lucky Egg (Seasonal Miscellany): A plain white Archon egg believed to bring its bearer good luck as long as it remains uncracked.

Event Schedule

From Thursday, April 2, 2015 at 1:00 a.m. to Wednesday, April 15, 2015 at 7:59 a.m. (PDT)


Jihli Aliapoh would have you experience the miracle of Hatching-tide.
*Please note that seasonal quests cannot be completed after the event has concluded.
*During this event, the FATE “Gloria in Eggcelsis” will appear throughout Eorzea. The lucky egg rewards can be exchanged for special event items.
Great Eggspectations

Quest Location: Old Gridania – Jihli Aliapoh

Gloria in Eggcelsis FATE Locations

Middle La Noscea, Summerford Farms
Lower La Noscea, the Salt Strand
North Shroud, Hyrstmill
Central Thanalan, Ul’dah Dispatch Yard
Eastern Thanalan, Camp Drybone

Tactics of Sell Items in Final Fantasy 14

Final-Fantacy14 items

Maybe it could be one of the strangest features of Final Fantasy 14 that there is any auction house in the game. Many green hands do not know that how to purchase and sell items, but what a fortune is for players is that today I will be revealing some great tips for getting your items sold. More Final Fantasy XIV guide at

Final-Fantacy14 items

The simplest way to sell items in Final Fantasy 14 is by listing items in the Market Wards. Nevertheless, players have to pick up a retainer before they doing that.

The players’ retainer used as the auctioneer for both their bank and stand-in. each player are able to get a retainer, and when the game goes back to pay-to-play, each month every extra retainer is recommend to take a dollar.

However, players are able to pick up the first retainer just for free anywhere in any major city. Then if they need more retainer, they may cost some final fantasy 14 gil to bought it. Right by the counter in the adventurer’s hall where gamers get their leves, gamers are going to discover a small stand which has a bell on it just like the hand-bell which is out of fashion and players press for service at a desk, or at a hotel.

Stand in front of that bell, and you will find there is an option in your menu to bring up the retainer option. Make sure that players are admit to get a retainer and name her or him appropriately.

We suggest that to picking the largest NPC type, a large Roegadyn, which is simply because they have take up so much space that they are literally more likely to get selected by people scanning the markets. Still, players are able to name their NPC after what they sell.

Neymar is one of Most Potential Top Scorer

After scoring a war against France, the team goals Neymar has reached 43 goals. More FIFA 15 Coins Service on

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Neymar refresh national team goal number five among the top scorer. France beat Brazil 3-1 in Thursday’s friendly, Neymar scored one goal, to become the fifth team scorer in the history, tying legend Jairzinho, Rivelino’s record, but Neymar higher efficiency, he hit 43 goals in 61 games in the national team.

Zico, Pele and two former Barcelona player. Neymar front row, including two former Barcelona player Romario and Ronaldo, in addition to Zico. Romario in 74 games, scored 56 goals ranked fourth, Zico 88 games, scored 66 goals ranked third, while Ronaldo is 105 games, scored 67 second.

The most brilliant striker is still Bailey, he scored 95 goals in 113 games, more than double the current number of goals Neymar. But Barcelona striker was only 23 years old, there are a lot of opportunities to play in the national team, his legend has only just begun.