Monthly Archives: July 2012

Community Spotlight: Crafting Becomes PersonalCommunity Spotlight: Crafting Becomes Personal

 

We are a conglomerate team of professional tera gamers who are in the business of Real-Money Trading or RMT, a phenomenon that occurred with the birth of online-gaming, especially in the genre of MMORPG. We had been inundated with requests to sell swtor  gold to middlemen  any  adwords found in google searching engine  related to swtor  will become our company’s principally business: tera power leveling,tera powerleveling,tera gold,buy tera gold,cheap tera power leveling, our company provides professional, special power leveling service for swtor. in additional to it ,we are  offers fast & safe gold, powerleveling and account transaction service. McAfee Secure guarantees that keep you safe from identity theft, credit card fraud, spam, viruses and online scams
Those attending Gamescom will get a special preview of what makes Firefall’s core gameplay so innovative with a full hands-on demo and look at the newest competitive multiplayer experience. The following week fans will get an exclusive opportunity to play new PvE content and additional multiplayer maps during Firefall’s open world co-op debut!
Oh, how we’ve forgotten. Star Wars Galaxies, as several users mentioned, did all what Disatisfied9 suggested was unfathomable and more. In fact, there was such a variety between crafters who really worked at their craft it really put me off from trying to dip my toes in as well (I was intimidated by their dedication!). On the vanity side, crafters could personalize every item with their own name and description and many even had naming schemes, going so far as to create “lines” of items to reflect their brand. For example, a crafter might have a certain line of more economical weapons for sale and would denote this with the name of the line, while a more expensive and exclusive line of items would have an appropriate line name to go with it as well.

You swap specs to gain specific utility

Everyone has specialties and you match the spec to the situation Under this model, we would establish spec specialties. For example, Arcane could be good for single-target fights while Fire is great at AE fights. Some of that design already exists in the game, but we try not to overdo it. If you really like playing one mage spec, or really detest constant spec swapping, then this model isn’t going to be to your liking. Furthermore, we don’t want to overstrain our boss design by having to meet a certain quota of AE vs. single target fights and movement vs stationary fights and burn phase vs longevity fights or whatever. It is also really hard to engineer these situations in Arenas or Battlegrounds (for example, both mobility and burst are extremely desirable in PvP), so in those scenarios there still may just be one acceptable spec.

If we used this model, then you might switch out to a different spec to gain a specific spell. Again, we have some of this today. A DK might want Unholy’s Anti-Magic Zone for a certain fight. Hunters might go Beastmaster to pick up a missing raid buff. Mages might go Fire for situations where Combustion shines. Druids might go Balance when they need the knockback from Typhoon. A little of this sort of thing goes a long way though. As in Model One, not every player wants to have to swap specs. If you just like Survival, you might resent having to go BM just to buff someone.

If knockbacks are too potent, then it really constrains your raid composition and makes even casual guilds feel like they need to keep a stable of alts or benched players for every fight. If there wasn’t a boss in the current raid tier for which warrior abilities really shine, then warriors start to feel like a third wheel, yet trying to make sure every boss in a tier has a moment for every spec to shine is a pretty daunting task. The extreme case of this is the “utility” spec that does middling DPS, but brings a lot of synergy and utility that improves all of the other specs. In Lich King, we changed the design to make different raid buffs and abilities more widespread and give groups much more flexibility in their raid comps.

 

game abundantgame abundant

 

You’re in luck! Whether you’re feeling “Lucky” (pun intended) or simply looking for some fun, the citizens of Shing Jea Monastery have once again reopened the Boardwalk. Found only in their village, the Shing Jea Boardwalk’s games of chance will satisfy the most robust adventurers, and the more fortune-favored.

If you’re after the competitive thrill, you can battle it out in the Dragon Arena or enter a Rollerbeetle Race.

To enter the Dragon Arena, speak with Captain Li Sah.
 
To test your skill at Rollerbeetle Racing, speak with the Rollerbeetle Trainer.
 
Find these NPCs in Lion’s Arch, Shing Jea Monastery, Kamadan, and the Great Temple of Balthazar.

 

Presents for All

 

In true birthday fashion, we’ll once again have plenty of presents for you! Starting at 12:01 AM Pacific on Tuesday, April 28, characters turning four will find a gift in their inventories that has a new miniature from this year’s birthday series. Characters turning one, two, or three will receive a wrapped miniature from that corresponding set of past Guild Wars birthday presents. We give birthday presents year round, so each of your characters will receive gifts on their personal birthdays (creation dates).

Join the festivities and have some fun with us—after all, Guild Wars only turns four once!

Thanks again to each and every one of you for continued support. We wish you the best of adventures in the coming year. Enjoy yourselves and, just as important, enjoy the moment!

 

Everyone on the team is completely dedicated

Do you have a “dream” dungeon or encounter that you’d like to create if you had the opportunity? I’ve never felt that I haven’t been able to do the things I want to do. Everyone on the team is completely dedicated to giving us unlimited opportunities to make epic and awesome experiences. But, if I have to mention something, it would be huge giant death robots. We had Mimiron in Ulduar, but you just can’t have too many death robots. World of Warcraft helps older people World of Warcraft isn’t just for nerds and Mr. T, it’s also great for older folks. TG Daily and other outlets have discovered a study in the journal Computers in Human Behavior that found older adults who played the online game saw their cognitive skills improve.

Researchers split 39 men and women between the ages of 60 and 77 into two groups. One group played “World of Warcraft” and the other didn’t. Compared to the control group, some who played the game showed improved focus and spatial orientation. The difference was especially clear amongst those who scored poorly before playing the game. “We chose World of Warcraft because it has attributes we felt may produce benefits – it is a cognitively challenging game in a socially interactive environment that presents users with novel situations,” Dr. Anne McLaughlin, an assistant professor of psychology at North Carolina State and co-author of a paper on the study told TG Daily.

Unfortunately, Health News Daily notes that playing “World of Warcraft” didn’t seem to help participants’ memory. This isn’t the first time gaming has seemed to help older people. According to a survey by Saga, one in 25 people over the age of 50 play Nintendo’s Wii Fit game, which could provide some fitness benefits (though the researchers fromMichiganStateUniversitypoint out that the benefits are not as great as a traditional workout.) If you don’t have a sufficient amount of wow gold available, you can not totally enjoy the game. And as we continue to prepare for Cataclysm, in relatively few global cooldowns compared to what we currently have in the game.

Valor will be used to power a new feature

The second change I want to mention is that we plan to adjust the role of Valor points. Valor (or the various other names that the currency has had over the years) was originally added to WoW for two reasons: it helped to mitigate really bad luck, for those times when the boss just refused to drop the item you wanted, and it helped encourage players to stay with the group even if they didn’t need anything off the next boss. Over time, we have felt like Valor has taken on too prominent a role, to the point that it risks becoming more important than actual boss loot. This is particularly the case when the tier sets are available on the Valor vendors.

We think killing dragons and ransacking their hoard is more epic than shopping at the magic armor store, so we want to shift back toward boss kills being the primary source of epic PvE gear. In Mists of Pandaria, Valor will be used to power a new feature that allows you to increase the item level of your existing epic items. This means that each week, you can become a little more powerful, hopefully allowing you to kill that boss that has eluded you thus far. There will be a bit of a game in trying to decide when to upgrade your gear versus hoping for a new piece to drop from a raid boss, but our plan is that even heroic gear can be upgraded slightly in this way.

At this time, we’re thinking there won’t be gear on the Valor vendors at all, but we’ll see how that shakes out. Valor will come primarily from dungeons (including challenge modes) and scenarios. You might earn a little from daily quests and raiding as well, but that won’t be as efficient. That’s a lot of information to absorb all at once I know, and I’m sure it will lead to dozens of questions. It’d be more helpful to us if you were to focus your discussion on how things will feel, and the basic rules of the system, instead of immediately leaping to the conclusion that you’ve figured out some exploit and ergo the whole thing is doomed to failure.

the new feature of pandariathe new feature of pandaria

our in-game pet journal will help you stay on top of your current roster of pets. In this journal, you’ll find vital information about each pet you own, including their names, stats, abilities, and more.
    
     
      The pet’s name
      Naming your pets helps you keep track of them, and it also gives them a little bit of personality.
     
     
      Level
      As your pets fight and win battles, they will gain experience and level up.
     
     
      Stats
      Each pet has 4 stats – Health, Power, Speed, and Quality.  Health, Power and Speed increase as your pets level up.  Quality designates the overall strength of your pet’s stats and will vary on every pet that you catch.
     
     
      Abilities
      Your pets can learn new abilities when they hit specific levels. You will be able to choose between several different active abilities for each pet.
     
     
      Family
      Pets are grouped into common categories called families. Families include Critter, Dragonkin, Mechanical, Magical, and there are many more. Each pet ability also corresponds to a specific pet family; Deep Breath for example is a Dragonkin-type ability, and Lift-Off is a Flying-type ability. Family determines a pet’s strength and weakness against other families. Each family also has a unique passive bonus.

PvP Arenas and BalancePvP Arenas and Balance

So there’s no plans for dueling at all? I thought Jay had said awhile ago that Blizz planned to implement dueling in some form, and he wanted to also have hardcore dueling to the death.

Does this mean it’s totally canned? Or considered for a patch in? Or maybe an expansion?

The person was specifically asking if we could implement duels so they have something to do before the PvP patch arrives. And so I said ‘no plans for duels’, which out of context is quite misleading. What I should have said was ‘no plans for any PvP before the PvP patch’.

We’re open to the idea of custom PvP matches, which would allow for duels in the arenas. There are a lot of decisions before we can get there, but on the design philosophy front we don’t have anything against practice duels or other custom matches (1v4?), as long as they can’t be used for progression. It’ll just come down to implementation and what we’re able to pull off in a timely manner.

While we’re talking about PvP it’s probably worth reminding everyone that what we’re targeting is a very loose and ‘for fun’ system. Imagine clicking a button, being matched up against another team of equal skill and gear, and win or lose you move forward (although faster if you win) on a personal progression system that gives you some cosmetic recognition as you go. There won’t be ladders or leagues, we have no intent to expose team ratings, and very likely nothing besides a win/loss record to track performance etc. etc. etc. Anyone who has tried it at BlizzCon knows the PvP in Diablo III is a blast, but I’ve seen some people start to get ideas that it’s going to be an eSport, and that’s just not something we’re targeting – for the sake of our goals in the single player/co-op experience.

It’s one reason custom matches can make some people nervous, because it means players can start setting up their own games in attempts to create a more competitive system. Or just complaining their 1v1 duels aren’t balanced. When that happens people start demanding the sacrifice of PvE, “I need more mobility/stuns/dps”, separate systems with different abilities, and on and on. I think if there were one good argument against duels and custom games, it would be the players themselves. 🙂

Uhh I still don’t get it. If you balance PvP and PvE separately, this issue of one’s balance affecting the other would never occur.

Aside from some very basic user experience issues it would cause, and which we vehemently oppose, asking us to design, balance, and maintain two separate games just isn’t reasonable.

So my next question would be, why is it going to take so long to implement if it isn’t supposed to be something so central to the core mechanics of the game?

How do you know how long it’s going to take? 🙂 Jay says it’ll be this year and everyone assumes that means December?

My concern is the strict queuing of players with similar gear and skill in arena.

In a balanced system (and if we’re matching you correctly) you’d win 50% of the time, and lose 50% of the time. It absolutely feels awesome to win, but for someone to win someone else has to lose. The ‘fun’ comes from being matched fairly and overcoming a challenge. Yes some fun can come from just being totally overpowered and dominating, but for most people that gets old and they’ll just stop playing if there’s no challenge.

How did I keep everything on?How did I keep everything on?

 

The costume was constructed from a variety of materials including green Styrofoam, papier mâché, paper clay, leather, Wonderflex (a thermoplastic — just heat and bend!), fabric, and foam rubber mats (interlocking squares usually used for the garage or kids’ playrooms).
 


 
Styrofoam was carved and covered in paper clay for the shoulders and various spikes. Foam rubber mats were used for the bracers, boots, and chest. Leather was used in a variety of areas, including the chest and loincloth. The legplates and belt were created with Wonderflex, which is truly wonderful!Our team provide professional wow gold, Power Leveling service and services for many other online games .It’s not wrong to choose us to buy wow gold. we would do our best to help you enjoy your game,our company  is the professional and efficient which leading MMORPG service company. We has been engaged in online game virtual items exchange for 6 years and has gained a lot of experiences

 

Question: How did I keep everything on?

Answer: Lots of Velcro.
 

 
Walking around in costume is harder than it looks. To start, I didn’t realize I needed a spotter until I walked straight into a fire hydrant and dented one of my boot spikes. This wasn’t a big deal, since we packed some extra black paint. While waiting for my wife to get the paint from our room, I was striking a few poses for several nice people who wanted a picture. Apparently, range of motion is very limited when you’re wearing two feet of badassery on your shoulders, and to my horror, I felt my pauldrons slipping off! I went to grab for one but it was too late and the other shoulder crashed to the sidewalk. A few of the foam/paper spikes broke off. We had to trek all the way back to the hotel room, glue everything back together, and march… well, waddle back to the Anaheim Convention Center.

Diablo 3 Error 1

 

Finally, Diablo 3′s error code 1 has been revealed to us in what seems to be a massive EU server meltdown. All servers in the EU are down without any warnings and a bit later, we’re hit with another maintenance update.So here it is: Error 1: There was an error creating your own party! Of course, a vocal minority at the forums feel that error N1 was buying Diablo3 inthe first place. Most would agree however that server uptime in the EU has been terrible. The server busy errors start around 4pm and don’t go away until 11 or 12! Note: Your guest pass gives you 30 days of free Diablo 3 play! Sign up now – play for free

The exodus is apparently tangible enough that Blizzard made a statement about players’ frustrations with replayability and end-game content, derailing the media buzz over allegedly wrongly banned Linux users who have neither received a detailed response regarding their bans nor a refund. Anyone who caught wind of that fiasco would probably want to steer clear of a game with such poor customer support, that’s not including gamers who have and are losing money to the grey areas of the Real-Money Auction House.

 Blizzard plans to remedy the rapidly declining user base with PvP and additional content planned to release in upcoming patches for the game. These declining player numbers can’t look good for the shareholders, especially withKorea’s FTC still investigating Blizzard and internet cafe owners mounting a very real class-action lawsuit against the software giant. I don’t even know if an offline mode will save the game at this point. But hopefully this is a wakeup call for Blizzard to just focus on making a good game and leave all the anti-consumerist, pro-corporate bullcrap on the cutting room floor. Our website is a professional shop for selling the cheap gold and the others you need for have a good game time!

 

Effort and focus are two of the most important aspects of Runescape

We will also be looking for ‘notable noobs’ – players who aren’t necessarily going to be the best, but who have given it their best shot and proven that effort and focus are two of the most important aspects of RuneScape. Those notable noobs that do take part will have the chance of winning a RuneScape goodie bag! There is also a chance to send in screenshots of the best moments of the challenges, from choreographed group photos to ridiculous skilling poses. It’s a skilling bonanza! To take part, all you need to do is head over to the Skilling Challenges thread found in the Events forum, sign up and play as much as you like over the challenge weekends.

If you like the idea of these challenges then you should also check out our official ongoing ‘Skilling Ladder’ for clans, and ‘Club 99’, a mentor scheme focused on helping players achieve the goal of getting a 99! Are you ready for the return of one of the greatest PKing events of all time? On Saturday 14th and Sunday 15th May we’re inviting all clans, Wilderness lovers, combat experts and collectors of shiny loot to join us for a PKRI (Player-Killer Run-In) free-for-all in the Wilderness. As the clan ladder is being postponed and there are many clans and players looking for a fight, the PKRI event will be a perfect opportunity for you to show your mettle.

The previous PKRI event we held was a great success with 50,000 players participating and we want to beat that. It will be a challenge but we know you are up to it. This is also the perfect time to send invites to any clans or players you have a score to settle with. Who has the stamina to last through the major battles that will be taking place? Who will defend against those clans that will crash the battles to add that much more mayhem? All are welcome! This is where warriors of RuneScape are made. Speed is everything! You place your order and wait for the delivery right away! No delay! We make every effort to bring you cheapest RS Gold you can find on the internet!