Monthly Archives: August 2012

The demon energies were slowly killing the world

Of the two races, Kil’jaeden saw that the warrior orcs were more susceptible to the Legion’s corruption. He enthralled the elder orc shaman, Ner’zhul, in much the same way that Sargeras brought Queen Azshara under his control in ages past. Using the cunning shaman as his conduit, the demon spread battle lust and savagery throughout the orc clans. Before long, the spiritual race was transformed into a bloodthirsty people. Kil’jaeden then urged Ner’zhul and his people to take the last step: to give themselves over entirely to the pursuit of death and war. Yet the old shaman, sensing that his people would be enslaved to hatred forever, somehow resisted the demon’s command.

Frustrated by Ner’zhul’s resistance, Kil’jaeden searched for another orc who would deliver his people into the Legion’s hands. The clever demonlord finally found the willing disciple he sought Ner’zhul’s ambitious apprentice, Gul’dan. Kil’jaeden promised Gul’dan untold power in exchange for his utter obedience. The young orc became an avid student of demonic magic and developed into the most powerful mortal warlock in history. He taught other young orcs the arcane arts and strove to eradicate the orcs’ shamanistic traditions. Gul’dan showed a new brand of magic to his brethren, a terrible new power that reeked of doom.

Kil’jaeden, seeking to tighten his hold over the orcs, helped Gul’dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. As more and more orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world. Turalyon’s forces succeeded in destroying the Dark Portal, the mystical gateway that connected the orcs to their homeworld of Draenor. Cut off from its reinforcements and fractured by infighting, the Horde finally buckled in upon itself and fell before the might of the Alliance.

Old curmudgeon of the genre, combat and wildlife genocide

It is easy to see why this element of RuneScape is one of its driving successes, and this is also helped in that there isn’t one firm server/realm that players choose to play on. Upon entering the game, you have the choice as to which location you wish to play and these individual “worlds” can range anywhere from trading or RP specific. By allowing anyone to jump in and out, the population essentially opens up to the that play each day, and with the trade system integrating into each, it’s simple to see why this works so well. With this element in place, bartering with other players becomes one of mass-audience supply and demand and this makes trading a very valuable and easy to approach aspect of game play.

So with all these directions and avenues of play style, there is little wonder why RuneScape has kept an active community for near on a decade. There just seems so many layers to the game and the various forms of ‘fluff’ (ranging from skills or user made activities) lends to the sense that this is a real fantasy world that you are inhabiting and this is one thing that many games, at current, simply lack. But for all of the many and varied pursuits on offer in RuneScape, we come back to that old curmudgeon of the genre, combat and wildlife genocide. This element of the game follows the traditional physical and magical abilities and in turn, both are governed by a single or handful of skills.

Starting with the traditional weapon-based aggression, this is achieved by progressing your Combat, Defense, and Strength stats, all of which are furthered by dealing horrific blows to an opposing creature. I feel that this element of the game is one of the shortcomings of Runescape in that it just feels rather bland. In the fairness, battles never take too much time to complete but the genre feels slightly passed clicking an enemy and watching two swords clunk mercilessly into opposing body forms.

The Background of World of Warcraft

After having a successful to the release of Warcraft, Blizzard disappeared and came back with Warcraft two couples of years later. The universe is expanded by the tides of darkness, the new characters and species are introduced and the game is made more involved than ever before. Revolve around the game was Blizzard’s belief and they consider that multiplayer gaming will be the wave of the future. There is no game ever before have so much attention to the multiplayer aspect. Even people are not familiar with the concept of the Internet, but this was back in the late 90’s. So we can say that Blizzard was walk on the head of the concept of multiplayer games.

World of warcraft is totally different from other games. Because you are playing with other real people instead play against the computer. Another feature is when you play you should pay to keep you logging in or buys pre-paid playing time – from a business point of view Blizzard really hit a home run on this one! Blizzard Inc rocked the game world with warcraft 15 years ago: a real time strategy game, Orcs Vs Humans; the requirement of considering strategy more than ever before and in a depth story line. It will surprise you that the first version of warcraft was arrived before the popular command and conquer franchise.

The developers spent time on warcraft to build a universe that the action happens. In order to creating the universe, they have added depth rarely seen in other games. It seems that the story is quite basic first time, and the lord of the rings was consisted of a mixture of medieval technology and a healthy dose of fantasy. Compared with the preceding versions of warcraft, the game play has altered a bit from to control a single character. As a member ofAllianceor the Horde, in the beginning you should choose which side you are going to play. There are advantages and disadvantages for each species, so it’s your right to select which one you go with. To make your avatar to become bigger, stronger and own more skills to take on ever harder quests are the aim to build up the attributes.

Calling RuneScape Geography buffs


The greatest Easter battle of all time between the Chocatrice and the Evil Chicken is in full swing, and over the last week the Vote Chocatrice Campaign HQ has been inundated with support. Campaign t-shirts went on sale last week, and since then we’ve been snapping J-mods adorning themselves with Vote Chocatrice t-shirts. You can find out which J-mods are supporting our valiant cause by checking out the Chocatrice HQ thread. If you’ve not yet shown your colours then you can pledge your support by bagging yourself an official campaign shirt from the store. If you’ve spent all your money on Easter eggs and winning a t-shirt is your only option.

If you know your RuneScape geography, the campaign needs your help! The campaign HQ has been sent photos of Chocatrice posters put up all over Gielinor but we need your help identifying where the photos were taken. If you can name all five locations and are picked out of the hat, you could be the lucky winner of a campaign t-shirt as worn by J-mod supporters of the greatest campaign ever! It’s been signed by loads of Jagex’s Chocatrice supporters making it a very rare and worthy prize. Check out the competition thread to see the images and show off your geography skills! Mac users with version may find that they have difficulty accessing RuneScape through their web browsers. This is caused by an anti-malware update recently deployed by Apple, which causes the Java plug-in for browsers to be disabled by default.

This may cause you to receive a “disabled plug-in” message when attempting to load RuneScape. If this happens, simply click on the message, and confirm that you would like to enable the plug-in. Then, restart your browser, and RuneScape should load as usual. Apple’s update can cause the plug-in to be disabled again automatically, if the applet is not loaded for some time. Should this happen, simply repeat the process described above to re-enable the plug-in and access RuneScape. If you have any questions, or are still having difficulty, feel free to visit our technical forums where our Customer Support team will be happy to help.

Diablo 3 Auction House bids

A topic of hot debate recently on the official diablo3 forums is whether Diablo 3 is considered an MMO, or if it remains as just an RPG with the option to play co-op with a few of your buddies. There really isn’t a simple answer that is the correct answer without really understanding the distinction between what is considered a Massively Multiplayer Online Role Playing game, and what is considered just a Role Playing Game. There are some games that very obviously define one of the categories, such as Diablo 1 being a Role Playing Game, and World of Warcraft being an MMO.

The reason these are so obvious in their respective genres is due to the scope of multiplayer; sure they both allow for an online version of the game, but the scope of how many people you will encounter online really defines the game and it’s genre. Take for example the way Diablo 2 played on Battlenet which is the infamous way to play the entire game online with random people in the servers. There are times that you can encounter many different people around you, form a friends list, and socialize with people you have met online in the servers. This makes the game more of an MMO, with the offering of many different people online that you encounter. If you look at a game like Guild Wars, where the game is advertised as an MMO, the actual adventuring out of the large cities is all in a personal instance, where you do not see others than who are out of your group.

Despite this fact, Guild Wars is largely considered an MMO, and remains as one of the true hybrids between single and multiplayer. Diablo 3 is offering a very similar approach in regards to the way the game is structured like a hybrid. The auction house, a place where the entire server of people can list items ties all of the individual instances together, much like the way Guild Wars has a global economy through the major cities and towns.

Celebrating Its First Birthday with 5 Million GuestsCelebrating Its First Birthday with 5 Million Guests


“We didn’t expect World of Tanks would become this popular,” said CEO Victor Kislyi. “The game’s success has given us confidence we needed to continue our expansion into the world of online wargames.”
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World of Tanks is the first and only team-based massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from America, Germany, and the Soviet Union, carefully detailed with historical accuracy.

Eligible players will be prompted to collect their item


As promised in original news post, players who kept their membership subscription active throughout the month of May will soon find that they have two exclusive rewards waiting for them. First of all there’s the XP-boosting “Mad Necklace”. Whenever equipped, the Necklace will double any XP you earn in any skills you choose to train. Its magical properties have even been deemed safe for use in the dungeons of Daemonheim, so there’s no fear of a Fremennik warrior confiscating it while you’re working on your Dungeoneering. Eligible players will be prompted to collect their item from Diango’s stall in Draynor when they next log in! Please note the list of eligible players is still being processed and should be completed within the next few hours.

Secondly, those same eligible players will find that an extra Loyalty Points have been added to their existing points balance. Whether you’re planning on saving them up or spending them all at once, make sure you pay Loyalty Shop a visit or Varrock so that you can behold all of the amazing auras, emotes and costumes on offer. Players may have already run into the poor, problem-stricken Essjay amid the Jubilee celebrations in Varrock, but up until now they won’t have had a clue on how to help her. Thankfully, she has laid out her plight by way of a letter, posted on our official forums. You can check out her story along with instructions on how to get started by visiting the Cryptic Clue Fest 2012 thread.

There are some cool cosmetic items waiting for those who solve the clues over the next five days, so stay sharp, stay determined and get cracking! I’d like to clarify that it’ll be the stat you’re training that determines how the XP restriction is applied, rather than your Combat level as a whole. If you have level 99 Magic but, say, level 1 Attack, you’ll get normal XP from fighting low-level monsters, as long as you’re training the lower stat when you do so. I’d also like to correct myself slightly – if you’re affected by the XP restriction, you’ll have your XP earned reduced to 10%, not removed entirely.


You and other players nearby will be notified

Heading over to Isla Anglerine for a fish-flinging foray into competitive angling has never been easier, more rewarding or more fun with the release of our Fish Flingers improvements. As well as being easier to access, XP gain is upped for those who make the most of their bait and tackle strategy, and there are succulent fillets of XP for those cooperating with other players to reel in really big fish. There are some flippin’ fantastic new rewards from the shop too, including a  four piece fishing outfit that’ll give up to two point five percent more XP when worn: The fishermen who teleport you to the competition are now permanently present, rather than appearing when a tournament is active.

They’re also marked by a icon, as well as a new, distinctive look, so they’re easy to spot. They can be found at the following locations: At the docks south of Burgh de Rott Competitions now occur every twenty minutes, and as long as you have an entry ticket remaining, you can wait in the Fish Flingers starting area after a competition for the next one to begin. Rather than receiving ten entry tickets per week, you can now speak to any one of the fishermen each day to receive two tickets. The reward shop is now accessible via any of the fishermen.

If you reach a one hundred percent rating, you’ll have a chance to hook a big fish. When this happens, you and all other players nearby will be notified. You won’t be able to pull it in on your own, so be sure to ask for help, the XP and point rewards for reeling in one of these beauties will be more than worth it for all involved. Competitions have been reduced in length to 10 minutes, making them more frantic and exciting than before. Summoning familiars that grant bonuses related to Firemaking will have no effect with regards to bonfires. Bonuses from the ring of fire, flame gloves, Dwarven Army Axe, the Barbarian Assault penance horn and the clan ring all apply, though.

Mounted Combat ComingMounted Combat Coming

In the latest exclusive developer blog here at from the Forsaken World team, it has been announced that mounted combat is coming to the game! The exclusive blog post is packed with screenshots and information about the upcoming feature. Be sure to swing by the Forsaken World developer blog for a look!
We are a group of dedicated players who have come together to provide services for the community so that you, our fellow players, will be able to enjoy your play time to the fullest. Since our inception, we have experienced a long way to becoming one of the largest group of players in the industry. Our dedicated support team has consistently displayed professionalism while not losing the personal touch when assisting each of our customers with their distinctive needs. In the process, we have cultivated many long-term relationships with our valued customers. For that matter, we are grateful to have customers like you to be here every step of of our growth.
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Not every mount will be capable of mounted combat right out of the gate, but upgrade options are available. Any non-combat mount is able to be upgraded into a combat ready state.  The license that enables this system is a temporary one, but can be renewed at will by spending vendor points.  There is no limit to the number of mounts that can be upgraded with this system.

Thrall purged all reservations from his heart

The soil was not an object in Thrall’s palm. It was, he realized, as much a part of him as his fingers were a part of his hand, unique in and of themselves but pieces of the greater whole. The orc’s spirit descended into the earth beneath him and then into the depths of Hyjal. He experienced every stone and grain of sand as if it were an extension of himself. The chaotic earth elementals, whom he had for so long struggled to calm, embraced him as one of their own. The mountain was alive with activity. Shaman—Aggra among them—whispered to the earth in a harmonizing chorus that soothed Thrall’s spirit just as it did the elements.

Elsewhere, druids guided Nordrassil’s roots ever deeper into Azeroth. The orc’s essence moved alongside them, where jagged rocks and chunks of granite had crumbled to soft dirt so that the World Tree could nurture itself and in turn strengthen the earth. He drifted through the cycle of healing, invigorated. Thrall’s spirit reached the foothills of the mountain. This was the farthest he had dared to go before. His awareness of his physical body was as distant as it had been in his previous attempts. The orc focused on the faint sensation of soil in his hand, repeating Ysera’s sage lesson. This is Azeroth… This world is one body. Emboldened by the words, Thrall purged all reservations from his heart and plunged into Azeroth.

His essence raced headlong through the leagues and leagues of earth that unfurled around him. He moved through the sun-baked soil of Durotar and then to the muddy banks of the Swamp of Sorrows. All the lands, no matter how remote or distinct, were connected in a way that he had never comprehended. Apart from the areas he knew, Thrall encountered other places and oddities in Azeroth of which he had been ignorant. Somewhere in the Great Sea was a mysterious island shrouded in mists… Beneath the Eastern Kingdoms, a presence stirred in the mountains of Khaz Modan. The spirit there was strong, but it was not an elemental.