Category Archives: game story

WvW: Edge of the Mists

There will be a new World versus World (WvW) map. As many players will know it’s incredibly frustrating to want to participate in WvW only to have to wait upwards of twenty or thirty minutes before you get in. Luckily, the new map will change all that.

Called the Edge of the Mists, the map is designed as an overflow to ensure that players can participate in WvW while they’re waiting in the queue. Sadly (though I’ll expand on this shortly) the new WvW map won’t contribute towards your servers “score” but you will undertake a variety of typical WvW activities and some unique to that borderland.

What makes ArenaNets approach to this borderlands incredibly exciting is the fact that they’re opening it up, as a “beta” map, to the Guild Wars 2 community and more specifically – guilds in the community. Players and guilds will be able to sign up to be part of the initiative. Fundamentally, ArenaNet need thousands of willing play testers.

As is the game type, ArenaNet need to ensure that enough players login to the Edge of the Mists in order to fully test the three-way system that World versus World offers. Taking their pick of specific guilds who register (and no doubt expanding the numbers rapidly) ArenaNet are going to invite guilds to run tests of this new borderland with testing likely to start in early November.

Surprisingly, there isn’t going to be an NDA on this new borderland making this one of the first publicly collaborative endeavours that ArenaNet have done.

In terms of the map itself (with much of this still subject to change) it will be much quicker than the existing borderlands. Resetting after around 24 hours, primarily based on the fact there will be multiple copies of the borderland, it creates things simple by having it on a short life-span. When it comes to the visuals, it’s all about floating islands above the battlegrounds. Think Avatar with various themes: giant snow fortress, ruined temples, desert (bizarre).

Due to the varied landscapes and theme of the Edge of the Mists, ArenaNet are going to try to implement more unique features so they’ll be looking taking objectives through other means. This borderlands is very much seen as an evolution of the core WvW gameplay.
GW2Hub: So the size of the map, how does it compare to EB or other Borderlands?

Jon: Everything I say is subject to change and we’re going to test his map in a pretty open environment, but right now it’s smaller than EB but technically speaking – it plays bigger. The islands, when you’re on them, have concentrated fights but to go from island to island there are bridges and different routes as you work your way down. There are a lot of small skirmishes that are going to happen

GW2Hub: If you don’t earn score, what do you feel the purpose of this map is besides easing the burden on queuing?

Jon: We have some things only in this map that you earn, that you can use in the other borderlands. The other reason is that we’re trying to make this map extraordinarily compelling because we know – especially as we expand into other regions, we want players who want to play WvW even when the borderlands are full. That’s where the unique gameplay will come from. We want situations where we want you to change your tactics at every objective.

GW2Hub: How are you planning on opening this up to guilds?

Chris: We’re going to be promoted it. It’ll be wide open to any players – to anybody, to apply. We will have a registration form where players will have to submit information and we’re looking for one representative from a guild. Based on the application we’ll invite you to the test – invitation only – and will likely cycle through multiple participants and we’ll grow it over time.

Jon: All the guilds we allow in are going to need at least one member capable of compiling feedback. We expect we want to have European and mixed language guilds but they’ll need to be able to compile their feedback into English for this process to work. This definitely isn’t limited though to guilds that are currently playing or are in the top tiers or people who are even playing Guild Wars 2. We would like a variety of all these things.

GW2Hub: Do you think there’s any risk it will be more popular than existing maps?

Jon: We know people care about the score and being top of the ladder and we know there are ways they can care about that, but as soon as we make them care more, more people are going to want to play. Everytime we talk about things we want to improve in WvW we go “ugh, the queues!”. In that way, it really doesn’t matter if it’s more popular because this needs to exist if we’re going to make big improvements to the other borderlands. Some people are going to find this more fun, but some will always want to be part of the scoring. It’ll be a safe mix.

GW2Hub: Can players expect any unique rewards?

Jon: I can almost certainly say yes because if we can’t give you score for doing this map, but we have to give you things you can take out of this map, those are essentially going to be unique rewards. Some will be rewards for your guild, your server or you. I can’t say what all three of those things will be as some of them will be developed during this whole process. We really wanted to do this, not just because we wanted to test the map, but also because we want players to have that sense of investment in what the benefits of this map will be. Real WvW players are going to play this, we’ll see the problems they have and we’ll try to address them before it gets released and impacting the rest of their gameplay.

GW2, how to distinguish between the players and NPCS!

When players do not move, you can hardly distinguish him is the player or NPC! So far I’ve used two methods:

  1. Look for a guild under their name
  2. Look for a class icon above their portrait                                                                            enter image description here   Method one doesn’t always work, however, because not everyone is in a guild. I thought that method two was foolproof until I came across this character with a warrior icon who was walking along a patrol path much like an NPC guard would.                                       enter image description here Is there a way to tell with certainty whether a character is a player or an NPC?

GW2:Come to Kessex Hills!

Posted ImageAs some members of our community pointed (MarzingerZ in particular), something’s been brewing in Kessex Hills… trees chopped down, Krait Witch having left, and a strange field blocking all access.  Arenanet just posted the first hint on their Facebook page as to what it may be.  Full details will be revealed on 22 October, with the patch releasing on 29 October.

What do you think it is?Posted Image

RS3 Death of Chivalry Quest

Fights are indispensable for completing the quest and there are tough choices to make when you are proceeding in the quest. Assure you made wise choices as they must have influences on far and wide in the path of the quest.

The Death of Chivalry – Storyline
The Death of Chivalry quest line features one of RuneScape’s crucial figures, Sir Owen. Sent on a mission to track down and recover a powerful artifact, Sir Owen will team up you guys to accomplish the tough task. You will disguise yourselves as Captain Dulcin and collaborate Owen posing as you prisoner in order for the sake of infiltrating the very heart of the Kinshra organization where you and Owen to finish the quest.

Take Part in The Death of Chivalry
To start The Death of Chivalry quest, the primary thing you need to do is to come up to Sir Owen. You are able to find him in the back garden of Edgeville Monastery where is a major focal point for the worship of the Saradomin. Comprising of a large two-storey stone building and associated grounds, the monastery is the home of a chapter of monks dedicated to the Saradominist principles.
Speak to Owen; he will be your lead to get in The Death of Chivalry quest.

The Death of Chivalry – Tips
There is no limitation of levels of gamers who are able to participate in the quest, which means no matter you are free player or a member of Runescape you can enjoy the quest. But combat will scale to your level, so you must equip your best combat gear when you get the chance to do so. Well, take it easy. You are allowed to access your bank before you start combating. So you don’t need to worry you get no chance to change a better gear for the battle.

Rich Loot of The Death of Chivalry
You absolutely will gain fabulous rewards for working with Sir Owen to complete the quest, such as Owen’s shield, a set of Kinshra ceremonial armour, a selection of chivalrous titles, and some excellent post-quest rewards.

We are leading of Runescape Power Leveling and RS Gold provider.

Jagex wasted no time to unleash the first quest named The Death of Chivalry for RuneScape 3 as well as a celebration for the 6th age of Gielinor having dawned.

RS Heavy Magic Rocket

These slim Purple Runes are excellent for Druids and Sorcerers that do not want to waste any mana. You could purchase them rather cheap, about 1,500 gold for 20 runes and each has 5 fees. This implies that you obtain one hundred tries each knapsack and it’s really worth it. You can educate your magic degree up by using spells to make runes while hunting with these Heavy Magic Missiles getting you experience and increasing your degree.

The power of these runes relies on the individuals magic degree. This implies that you could easily do a lot of damages with these standard runes with a higher magic degree. Knights are not suggested to utilize these due to the fact that their magic degrees normally do not surpass 5 or 6 if they are privileged. Paladins might benefit greatly from utilize these runes as will Sorcerers and Druids.

These gray runes depict a head and go across bones showing just how dangerous they absolutely are. Abrupt Death runes are the most deadly rune ever made on Tibia and are generally just utilized to get rid of bigger creatures and other players.

We are leading of Runescape Power Leveling and RS Gold provider.

Knights don’t make use of these runes due to the fact that they need level 15 miracle in order to cast, and no Knight has ever gotten to that degree of magic ability prior to. Sorcerers and Druids both are the ones who reward the most from these runes, because their regular attacks are far weak then that of a Knight or Paladin.

RS Golden Joystick Awards

Golden Joystick Awards are the only players in the game industry awards , which is why we are so honored to be able to get them in the past entirely by vote. Volume hard constituents server can not be wrong. Spots look, we are here to provide cheap RS Gold

For the UK Developer of the Year ,, Jagex has won two awards , has now been nominated for Best Online Game category RUNESCAPE. This past year has seen the release RUNESCAPE 3: the biggest update the game has ever seen , your feedback throughout its development at the forefront . Players led community events such as Lumbridge , voting tasks, such as innate dwarves battle of Gielinor future is in your hands , it’s your vote, will decide the coveted Golden Joystick Award.

There has never been a more exciting time in Runescape, we hope you like so far in 2013 fantastic update. Many of our future – including the epic new world events and new skills – we can not wait to share with you.

RS Best Online Game

This is a great moment in the history of RuneScape, and we hope you have enjoyed all the amazing updates we released since the beginning of 2013. We still reserve many other surprises that we cannot wait to share with you, such as a new epic event of the sixth era and a new RS Gold skill!

Jagex have already won twice in the category “UK Developer of the Year”, and this time it is the turn of RuneScape to be nominated in the category “Best Online Game”. This year saw the release of RuneScape 3, making the most important day in the history of the game, and that would never have been possible without the support and suggestions that you brought us through the development process. Through shaped by players such as the Battle of Lumbridge and quests chosen by the community as the rightful inheritance of dwarf content, you could decide for yourself the future of Gielinor… And it is still you who decide the winner of the award of the coveted Golden Joystick Awards thanks to your votes!

The Golden Joystick Awards are the only ceremony of the games industry to be based solely on the votes of players to determine the name of the winner. That’s why we were so honored to receive awards in the past and have received support from a large number of players.

We are proud to announce that Jagex has once again been nominated in the categories of the Golden Joystick Awards, which will take place very soon!

You want to support RuneScape in the Golden Joystick Awards this year? Then visit the voting page on the website of the event and vote!

Runecrafting highly useful skill

Runecrafting is also a highly useful skill, especially if you cast tons of spells and as runes are expensive in large amounts I highly recommend you train for this skill. Before you can start you will have to complete the Rune Mysteries Quest. After you finish the quest the head wizard in the wizard’s tower will give you an air talisman which is required to start runecrafting.

I highly recommend you to train magic. This skill allows you to cast fiery powerful combat spells at your enemies, teleport quickly to the main cities and towns of Runescape, turn other items that you have into gold, charge obelisks to make battlestaffes etc. But doing all this costs money because you need to buy lots of runes to cast the spells.

At the same time, you also need to get as more runescape gold as you can, but how to get it at a low level? Several good ways to make money for low levels is to kill cows for cowhides and sell them at the Grand Exchange for around 200 coins each. Another way is to kill chickens for feathers and sell them for 14-16 coins each. Chickens drop up to 15 feathers per kill.

We are leading of Runescape Power Leveling and RS Gold provider.

When you come out of Explorer Jack’s house you should be able to see a building with dummies in it which you can hit for combat training. Talk to the melee instructor and get a free training sword and shield. Go to the nearby general store and get all the free stuff there including the bronze dagger.

RS The Bond Delusion

Bonds are under fire from many players because they feel this will hurt the playerbase and ruin the economy, as well as offer easy access to ingame currency and render any profits to Jagex obsolete. This is wrong for a majority of reasons:
Bonds cost real money to exist in the game world. In order for a player to get ‘free’ membership time and other services, someone else has to PAY Jagex for the Bond to exist. Therefore, everyone benefits from the purchase of Bonds, even those who bought the Bonds for coins.

Bonds are NOT real-world trading, but rather a secondary payment option. Jagex does NOT force the player to sell the Bonds, but rather allows the player that option if they wish to, and at a penalty if they wish to do so due to the tax rate. Jagex does NOT give you the gold, another PLAYER gives you the RS Gold, therefore not creating any new gold. This is not the same thing as Jagex selling a Barrows Set for actual money, which would generate content and cause the value of gold to lessen.

Bonds are ARE ACTUALLY MORE EXPENSIVE compared to traditional payment models. One Bond valued at $5 gives you less value of game time at approximately 36 cents a day compared to a month valued at approximately 27 cents a day. Plus, it would take at least $10 in Bonds to pay for almost a month of membership time. 200 RuneCoins are valued at $4.99 (a little over 2 cents a coin) and 160 RuneCoins from a Bond purchase is a little over 3 cents a coin (You can see the better deal here, not to mention the bonus Coins you get from directly buying them). Spins, which are valued at 10 for $4.99, are about 49 cents a Spin, where 8 Spins from a Bond of the same price is about 62 cents a Spin.

Bonds offer an alternative to hardcore players or players who have no use for their coins. If someone is indeed sitting on a gold pile of say, 500 million coins, and were to spend all of that money on Bonds, the player could then buy 44 Bonds and get 616 days of membership, 352 Spins, or 7040 RuneCoins (Hit me up buddy, I’d love some). Remember, 44 Bonds is also valued at $220 USD, so it’s not likely someone is going to make a huge profit off of those (They still lose around 55.44 million gold from the tax they are penalized with, causing less gold to be in the economy)
Bonds WILL fluctuate in price, causing higher or lower amounts of gold to be needed for Bonds.

RS new business model

Despite those “signifcant blows, gold farming continues to survive,” Gerhard explains. He also says that 40 to 50 percent of the game’s active playerbase buys gold “on any given month!” The solution to what is clearly a thorn in Jagex’s side is something called RuneScape bonds. Bonds are a tradeable membership item that can freely gifted or traded for any other tradeable in-game item. As a result, players will be able to pay for their game memberships via in-game wealth and gold farmers will theoretically have no customers. The bonds update will also include a gold-sink designed to help the economy recover from extreme inflation. Full details are available via the video after the cut and the links below.

Jagex CEO Mark Gerhard has posted a new video to the RS Gold website detailing the fantasy MMO’s new business model. The clip, which runs a bit over three minutes in length, focuses on Jagex’s efforts to eradicate goldfarmers from the long-running browser-based title. Gerhard mentions that the firm has removed over 3,700,000,000,000 GP from goldfarmer accounts and banned more than 1.1 million bot accounts this year alone.