Category Archives: Path of Exile

How Much Money Have You Spent On PoE

How much money on average people spend on Path of Exile? Personally I have $180 (veteran since open beta). Generally I buy 50-60 bucks supporter pack if I really like it.

Other than that – it’s quite expensive for me, or should I say it’s poor value per money spent, I mean supporter pack mtx set + mtx set you can buy for points that you get with the pack, so simply speaking 2 skins for full AAA game price is quite terrible value where I live.

Path of Exile

If stuff was cheaper I’d probably spend more, but now you can’t even get full mtx set (weapon effect + 4pcs armor + back attachment) after buying $60 supporter pack, so I don’t buy at all if it’s mediocre supporter pack.

Take a look at how much money other collectors of chaos orbs poe have spent:

1. “Around $750 for me. Which I guess sounds like a lot but considering the amount of hours I’ve played this game over the years I have no regrets.”

2. “Started playing this game in early 2012 and so far I spent 2680$ in supporter packs alone over the years. Also an additional 2x 620$ for diviniation cards. All in all I’m at about ~4000$ so far since I bought some small 20$ packs here and there.”

3. “500$. My initial 100$ donation came from selling my D3 gear in the RMAH.”

4. “$1,000+ but I’ve been playing since like 2010, so its been over quite a few years. I have 3 or 4 PoE t-shirts from supporter packs, actually wearing one to work today.”

5. “I probably spent about 70$, but to be fair all the money came from my steam wallet. Selling Dota 2 items made me hundreds in steam cash(before they locked down it’s trade economy).”

6. “About $200. I love this game but I do regret spending so much. The amount of cosmetics you get for your money is not great imo and useless duplicates from the mystery boxes is pretty disgusting.”

7. “Not sure, many hundreds. I don’t really mind the amount I spent, I’ve enjoyed the game since open beta and have over 6K hours played. I haven’t bought the last few supporter packs though since I really don’t make enough money to justify continually buying the $400 packs.”

Wow, it seems that players are not afraid to spend money on the game. There are many comments. I will not list them one by one. What about you? Welcome your message.

PoE Offers an Incursion League FAQ

With last week’s reveal of the Incursion update to Path of Exile, players definitely have more than a few questions about what’s coming up. To answer some of those queries, the devs have posted an Incursion League FAQ with lots of mechanical information.

Incursion League

Path of Exile is preparing to throw players back in time with its upcoming Incursion Challenge League. When the league arrives in June, players will travel back to an ancient treasure temple and monkey about with history all in the name of sweet, glorious loot.

Of course, players have had a lot of questions about how the Incursion League will function, which is why Grinding Gear posted a helpful FAQ to clarify details.

Players will be hunting for Alva on the game’s many maps. When found, she will open up portals to incursions and the temple. All of these will be modified by the level of the map in which they are found, so it sounds like the instances will vary in difficulty.

The studio said that the temple itself features a randomly generated layout that changes based on what you do during your incursions. And if you get locked out of certain rooms? “That’s what the explosives room is for.” Do you want to poe trade currency? If you do, you can visit U4GM to have more guides and methods about this.

What’s The Correct Way To Unlock Path Of Exile Scion

Path of Exile

Path of Exile uses three main attributes – strength, dexterity, and intelligence – and its
seven playable character classes (also called core classes) are each associated with one or
more attributes.

The seventh character, the Scion, has to be unlocked through completing a specific task in Path
of Exile. She’s not a starting character because she starts with no specialty and isn’t
suggested for new players. Having enough chaos orbs poe is a wise choice.

Path of Exile

The Scion starts in the very middle of the passive tree. The Scion comes off as more of a
traditional RPG character in the sense that you build her from the ground up, similar to an
Elder Scrolls character. The world is your oyster and you can choose how you make her. The
benefit is that since you’re in the middle, you can reach out skills on opposite ends of the
tree more easily.

How to unlock:

Unfortunately, the Scion can’t be unlocked until the very end of the game. Towards the end of
Act III (the final act), you will head to an area called “The Scepter of God.” This is the area
that literally leads to the final boss of the game. Right before said final boss of the game,
there is a stairway leading up to him.

At the base of this staircase, there is a woman locked in a steampunk looking testing-jail cell
type device. Open this up and the Scion is inside. You’ll see a yellow exclamation mark above
her head. Talk to her, listen to her story, receive the freedom achievement, and now you can
play as the Scion.

Do note that talking to the Scion is the only requirement to unlock her. You do not have to
beat the final boss to use her. If you really wanted, you could unlock her, quit the game, and
start over using her without ever beating the game once.

Are You Talking about the Flashback Event that’s about To Start or PoE 3.3.0?

Either way, all you need is curiosity and a love of arpg’s. I would suggest getting a little experience under your belt before reading everything first. Having practical experience will help you have a better understanding of the context within which all other advice will be given.

Useful Websites and Programs

If you want to ignore that advice, get Neversink’s loot filter and install it. Pick a class archetype you usually enjoy and do a search for class builds for patch 3.2. Then just play and follow the build. Searching for things like “starter” build or “cheap” build will help as a new player.

For beginner’s research, watch all of Engineering Eternity’s beginner videos. He has a long and really well produced series for newcomers.

To start theorycrafting your builds, use Path of Building or PoB, though it’ll make more sense when you have a character to import and mess around with.

Use the following sites:

  • PoE.trade to buy items
  • PoE.ninja to track currency and item value trends
  • Poelab.com for lab layouts
  • Poeplanner.com to track your build’s passive tree
  • POEMate for an app that lets you track your passive tree

Later on:

  • Vorici chromatic calculator for coloring sockets
  • Currency cop for tracking your wealth
  • poelab’s compass companion overlay for uber lab farming

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The Power of the Shaper – Path of Exile 3.2

I really really really like the Shaper, is my favorite character of all the PoE universe, but how powerful he is in lore? He seens to have time manipulation abilities, can control and modify (create?) life, control of matter and elements, master of magic an forbidden knowledge, he’s for me above all the gods of Waerclast but the Elder Still manage to steal his memories and with the power of his guardians overpower him. Do you want to poe buy orbs? If you do, you can visit U4GM to have more guides and methods about this.

The Power of the Shaper

Before that he seens almost like a cosmic entity and this is boosted with his cosmos themed powers. Is the Shaper stronger than the Beast? A being capable of alter the reality itself and devour al other gods? Is the shaper stronger than Atziri whom for my view is a ultra powerful demon, the breach lords?

I know his high in the top tiers of lore power, but, how high?

1. The problem is that The Shaper only has power within maps. In the normal world he’s just a dude. Correct me if I’m wrong, but it’s not clear to me exactly what maps represent. It seems like they’re some sort of other dimension or alternate reality? They’re consistently described as a dream land in-game but seem to be something more.

2. Zana describes the Maps as worlds, I always view the map device like a from of reality travel, between different specific location in different realities and/or universes/worlds, Valdo describe his first experiences with the maps as “conscious dreaming” but then he realized that is not a dream, is real an those worlds or locations are in fact real places just not in his “real world”.

3. Shaper the father of zana is a dude from oriath, he learned about these maps from studying the map device, and in the maos he discovered the sealed entity who called himself the elder. Elder taught shaper many things but shaper was not stupid he did not release elder. In time shapers “master” found about this and became jealous and also wanted these powers from elder, so he released elder from his seal. Venarius got killed and shaper sealed the entire map device. While us the exile with zana we study the map device and try to open it shaper became corrupt by elder and so we have to finish him off eventually. It goes much deeper but here is a small exposee, i might not be 100% accurate.

You Should Know These Tips When You Start Playing PoE Spectre

Path of Exile

In Path of Exile, there are many new spectre player, I feel like someone should have shared some tips regarding spectre. I will start with my “I wish I know this when I start playing spectre”:

1. Lvl of desecrate and raise spectre affect your Spectre’s level. Although this is obvious, some people might miss this information(like me), spend soemtime summoning t16/17 spectre only to foudn its actually still low level because of the gem level.

Path of Exile

2. Linking spell echo to your desecrate will help a lot when you are trying to look for the right spectre. Furthermore, desecrate enchant on helmet are relatively cheap and is also helpful. Enough poe exalted orb can make things easier.

3. Join global channel 6666( type/global 6666) for a global channel where everyone share a spectre map( even after the desecrate change, I think people can still share information regarding spectre there).

4. Enchanting your bone of uulr will remove one of your spectre.

You also need to know these tips:

1. You can also go to town, put on a different armor, and socket raised spectre into the same socket location in new armor and Spectres will still persist. Useful for things like upgrading ur armor from Tabula to something else/etc.

2. It’s important to learn how to use convocation, desecrate, and offerings in boss fights. This is how you move, heal, and buff your minions. move your minions with convocation just before large slams or beams.

4. MTX application/removal to specific equip that gives extra spectre de-summons your spectres as well.

5. Something I learned far too late was that you can press “a” to target corpses. I was always trying to get 4 spectres in a row and would mess up and have to desecrate over and over until I finally got the 4 I needed. Holding “a” also shows the name so you don’t accidentally take Tukohama warriors instead of Tukohama Vamguards.

Beginner’s question: Spellcaster or Summoner in Path of Exile

Path of Exile

I’ve decided to try out PoE today, I’ve played Diablo 2 and 3, and Torchlight 2 previously. I prefer to play various types of Mages in games, thus I chose a Witch, searched for “beginner friendly” guides and these two caught my eye:

Spellcaster or Summoner

Both kinda appeal to me, but I do not have an idea about “strategic” (?) advantages both builds might offer. I enjoyed Chain Lightning Sorc in D2, I believe the first build will have a similar gameplay? Summoner build seem to have a higher endgame potential, however despite liking Skeletal Mages from D2 I wonder whether it is close to being ResidentSleeper-like, can’t quite understand much from videos provided. Also, as far as I understand atm, it’s not a good idea to try to completely respec a character and to roll a new one instead, in case if I’ll want to try the other build for the same class? If you need to poe currency trade in game, you can choose u4gm.com sale cheap poe currency.

Generally self-casting spells is in a pretty bad state right now (what I mean by that is spell builds are generally stronger when built around Totems or Mines or the like, rather than casting them yourself). That being said, the Arc build you referenced is very thorough and easy to gear, and should play very similarly to chain lightning sorc in D2 – though as you said, it has a lower “endgame ceiling”.

Summoners are very strong and are more likely to scale into the highest content the game has to offer (in your note about respeccing, it’s not exactly plausible to respecc from a lightning self-caster into a summoner – but it is more plausible to repecc from one type of summoner [Skeletons] to another type [Summon Raging Spirits/Spectres etc.]). I haven’t played a Skele summoner in PoE, and I never tried them in D3, but summoner builds in PoE are not quite like summon Necro was from D2. In my opinion, the closest summon build to D2 Necro would be a Spectre Summoner, but you only have ~5 Spectres instead of D2 Necros… ~100 summons.

Both builds seem viable, though the skele summoner is a bit more complex. I’d say whichever playstyle you prefer is the way to go. Both Arc and Summon Skeletons are available very early on; so though you won’t get the feel right away of a fully leveled character invested into each skill, you can get an idea for how each skill works mechanically by just trying them at level 10/12 when they become available.

Why Everyone is Bringing Pitchforks for Such Senseless Discussion in PoE?

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White dots now appear on the compass indicating the locations of loots inside a room. If you are looking for these treasures, you can now search these spots specifically. Do you want to poe currency buy? If you do, you can visit U4GM to have more guides and methods about this.

path of exile guides

How does it work?
Some of you might remember these white dots present in my showcase video but failed to make it to the initial release. Well, the reason was simple. I did the note for loot locations manually for the showcase video, but these kinds of information haven’t been available since poelab started to provide lab maps, mostly because it’s practically impossible to do this by hand every day.

Every room is associated with an “area code” which uniquely defines its layout, including the locations of doors and any loots in it. That means if we see a room with code OH_branch today, a room in tomorrow’s lab with the same code will have the exact same layout, without our need to look at it.

For this reason, I’ve been collecting data on these code-associated layouts recently and have covered most of them. There might still be some rare layouts I haven’t seen, but I’ll keep you updated.

Again, this means LabCompass is anything but map hacks. No new methods through which LabCompass interacts with the game have ever been introduced since release.

How do I read the new display?
First some background information:

  • Each room has up to two fixed locations to spawn loots (hence up to two white dots). If there are exactly two loots in the room, they’ll take both locations but can randomly switch places with each other. If there is only one loot in the room, it randomly takes one of the two locations and the other location will be empty.
  • In our example, the room contains argus and a chest (trove or lockbox). The two white dots means one of them appears on the east side and the other appears on the west. The exact order however is completely random.
  • Basically, if a room has 2 white dots displayed, you have to search both spots to guarantee finding everything in the room.

The Wiki Launch
Since the release of LabCompass there are quite some people confused about it. For this reason I’ve set up a wiki on github. It currently covers the basic step-by-step usage with screenshots. I’ll probably put up some advanced topics on the wiki later as well.

PoE: Some Interesting Things Could Be Done In Terms Of “Reworking” Skills

poe_leveling

In Path of Exile, there are some interesting things that could be done in terms of “Reworking” skills, by the use of support gems. The following are some ideas that came to mind to me personally:

Path of Exile

Area Gem Rework: Split into 2 gems, Lesser and Greater.

  • Lesser AOE Support: Same as current version: No damage penalty or increase, only gives % Area.
  • Greater AOE Support: 30-20% Less Area Damage, base radius.

Everything Else

  • Knockback Support: Supported skills always knockback enemies. 50% increased knockback distance. (25-40%) increased damage.
  • Reverse Knockback Support: Supported skills have their knockback direction reversed. (50%) reduced knockback distance (20-30%) increased damage.
  • Brutality Support: Supported skills ignore all damage conversion. Cannot deal elemental damage. Cannot deal chaos damage. (30-40%) more damage. (this is a damage nerf compared to current, but most likely would need it.
  • Additional Accuracy Support: Gain +(75-1500) Accuracy. (10-25%) more damage.
  • Blind Support: Skills have a 100% chance to blind on hit. (10-20%) more damage.
  • Chance to flee support: Enemies hit by skills run away from the user. Supported skills deal (30-20)% reduced damage with hits. Fleeing enemies take 50% More damage from hits and Ailments (Note the interaction with bleeds more multiplier to moving enemies).
  • Mana leech support: Supported skills have 2% of damage leeched as mana. 5% to maximum mana leech rate. Casting a supported skill temporarily increases max mana by +(50-300) for 3 seconds (increased by duration).
  • Life leech support: Supported skills have 2% of damage leeched as life. 5% to maximum life leech rate. Casting a supported skill temporarily increases max life by +(50-300) for 3 seconds (increased by duration).
  • Onslaught Support: (25-44%) Chance to grat onslaught on support for 8 seconds. (10%) chance to double onslaught effectiveness when you gain onslaught. (This would make it actually useable in the end game on a main link).
  • Trap and mine damage support: Just remove the reduced throwing speed / mine laying speed.
  • Trap cooldown support: (20-40)% increased trap cooldown recovery speed. Increases and reductions to cast speed apply to trap cooldown recovery speed at 50% of its value.
  • Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported skills deal (20-40%) more spell damage.

New Skill Vaal Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported spells repeatedly cast every 5 seconds for up to 5 seconds (increased by duration). (30-50)% more damage.

  • Iron Grip Support: Strength’s damage bonus applies to projectile attacks made with supported skills. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Iron Will Support: Strength’s damage bonus applies to spells. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Ruthless support (Minimal but very impactful change): Hits that stun enemies apply ruthless’s damage bonus at 50% of its value.
  • Stun support: Supported skills have (30-49%) reduced stun threshold. BASE stun duration is doubled. Hits that stun enemies deal (20-30%) more damage.
  • Arcane Surge Support: Same thing except: If Arcane Surge’s Bonus was already applied external to supported skills, the bons applies at 2x the original value.

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Templar

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currency

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