Darksiders II – Zelda Meets Death

Occasionally, we like to touch base on big non-MMOs that we feel our readers would enjoy. Darksiders II from THQ and Vigil Games is one of those titles. Sequel to the vastly under-appreciated Darksiders, DS2 is looking like a masterpiece of the Action/Adventure RPG, and we’ve spent the past few days combing its depths.

If you’ve not played Darksiders, the basic gist of the series is that in the gameplay format, it’s an homage to the 3D Legend of Zelda series from Nintendo. Few games can compare to the house of Mario’s flagship adventure series, but Darksiders and its sequel are coming pretty damned close. Imagine if you will, a game that combines the dungeon-crawling and puzzle solving of the Zelda series, the RPG and loot aspects of something like Diablo, and the combat of God of War. Doesn’t that sound like a dream come true?

Hello, all! I’m John Smith, and I’ve recently had the unbelievable opportunity to join the ArenaNet team and work on Guild Wars 2 as the resident economist. Guild Wars 2 has an incredible virtual economy—one of the largest ever created. I’m excited about the opportunity to study and help mold the economy for Guild Wars 2. As Guild Wars 2 goes live and becomes a living world, I will be continually learning about its evolving economy, and as I learn I’d like to share my most interesting findings with you.

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