Every single piece of gear will have tactical choices

We’ve also stuck to our roots of freedom of choice. We’re proud of the fact that you don’t have to specialize in RuneScape, and we never plan to create a class system that locks out gameplay based on the choices you made when you created your account. I can’t say too much just yet, but we’re making a bunch of really cool changes to ensure that, however you develop your character, you’ll have an array of viable combat options available to you. The RuneScape code base has more than a decade of development layered onto it, and can be a tricky place for developers to work. Starting fresh with a centralised system means that we can spend less time grappling with our code legacy and more time making awesome content for you to enjoy.

It’s also the perfect time to rebalance many of the items that are poorly represented in the current game (like adding more benefit to 2h gear throughout melee and ranged, and restructuring weakening spells), and reconsider those things we believe to be too powerful. This means that every single piece of gear will have tactical choices associated with it, through its stats, associated NPC weaknesses, and abilities available while using it. As I’ve mentioned before, the relationship between DPS and healing right now makes adding higher leveled gear very tough, so we’re rebalancing all of that too, giving players the ability to have lots more life points by wearing more armour.

This, in turn, will give us the freedom to release bigger and better gear in the future that’s for more suited to our elite players (those with one or more combat-related levels at 90). As with many things in life, the effect of change is often unpredictable. As such it’s a dangerous time to be trading or speculating on the way items might rise or fall in value. Remember that this is a beta, and is, therefore, subject to change at any time. We are very likely to be modifying effects, stats, special abilities etc during the beta, so the price of items in the live game will most likely fluctuate greatly and erratically.

Comments are closed.