If you have a beta license, you are free to show

If you have a beta license, you are free to show, share, or talk about any portion of the beta content to which you have access, as this beta test is not confidential.

The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes. As with beta tests for other Blizzard Entertainment games, the testing process for Diablo III will occur in phases. In addition to selecting players who have opted in via their Battle.net accounts, we’ll also be providing keys through beta promotions and giveaways — stay tuned for more info. We welcome those invited to provide feedback or report bugs on the official forums.

We’d like to remind those looking forward to an invite to be wary of phishing attempts. If you believe you’ve received an invite to the Diablo III beta test, it’s best to refrain from clicking on any links in the email, and instead login to see if a Diablo III beta game account was granted. Or, if you were sent a key, attempt to add it manually by going to the Add or Upgrade a Game section of the Battle.net account management page.

For those who have received an invite to the beta test, we thank you for helping us test out our server stability and hardware. For those of you still hoping for an invite, we wish you the best of luck and hope you’ll keep an eye out for some of the beta-key giveaways and promotions we’ll have right here on the Diablo III community site.

Trouble is festering in the Undercity. Unruly Forsaken who were between the ages of 12 and 18 before they were reanimated are starting to question their leadership—and now these unteens have made the terrible mistake of gaining the Banshee Queen’s attention!

Sylvanas Windrunner, the undisputed ruler of the Undercity, plans a masterstroke of statecraft to quell this rebellion and pacify her people. She demands that three young members of each of the Undercity’s quarters participate in a brutal gladiatorial battle to the death, where only one dead person will survive.

Into this utterly foolproof recipe for continued totalitarianism are flung the contestants of the Mage Quarter: quick-witted, capable, likeable friends Catnip Nebelung and Mason Abernathy, along with resident elevator guard Gorgus the Belly-Maw. The odds are on Gorgus winning—but odds are made to be beaten!

The Anger Gauntlet strives to ask difficult, eternal questions. Is it okay to take someone else’s unlife if it means saving your own? Should we trust our leaders? And are 400 pages really enough to describe an arrow’s exit wound?

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