MU Legend PvP Is A Prank

Like many people will know from the start this game gonna have pretty much same pvp mechanics as in hundreds of low budget isometric view mmorpgs made in previous decade. But people will surprised its cross server, and expecting a nice 3v3 with keeping track of your and your opponents cooldowns.

mulenged_1Dennis Czybulka, COO at Webzen Dublin, comments: “As avid players of the game ourselves, we share the excitement of our fans regarding the arrival of the first set of PVP features to MU Legend. We’re looking forward to seeing our players using the new features and finally putting their skills and gear to the test in PVP battle!” He adds: “We will continue to add PVP content to MU Legend’s global version according to our production roadmaps and milestones while also maintaining our efforts into expanding PVE functionality. Even though hack-&-slash games are usually more PVE oriented, we at WEBZEN believe that MU Legend also allows players to explore the PVP aspects of the genre to the fullest degree.”

Few ridiculous parts – “we share the excitement of our fans regarding the arrival of the first set of PVP features” – as if majority of players did not already settle with the fact that pvp aspect of game sucks so they went for pve, gearing for dungeons etc. “putting player’s skills and gear to test in pvp” – so this is what pvp in this game is about, webzen gave clear explanation, nice of them, though people try to find bigger sense for pvp.

“MU Legend also allows players to explore the PVP aspects of the genre to the fullest degree” – this is probably the funniest one. What they can explore to fullest degree is game performance with million of players on screen OR arpg genre apparently cannot offer much? skill spamming and clusterfuck festival, buying wins indirectly via pay to win imprint scrolls, unlimited exclusive recovery potions. If you lack of MU Legend Zen in the game, you can find and buy in U4GM.com.

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