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As an unintended consequence of these security measures, players who purchase the game digitally after […]
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As an unintended consequence of these security measures, players who purchase the game digitally after […]
Read more...We’ve also stuck to our roots of freedom of choice. We’re proud of the fact […]
Read more...“When he first returned from the timeways,” Tick continued hesitantly, “he recounted what he saw. […]
Read more...From 10am on Friday 6th July to 10am on Monday 9th July (BST), all players […]
Read more...In his 2009 TED lecture on Predictable Irrationality, Dan Ariely described the hidden reasons why we sometimes think it’s all right to cheat others for our own benefit. He posits that the reason for  this is that our intuitions on many things are both wrong and irrational and that we need to subject our intuitions to the scientific method.Ariely goes on to describe an experiment regarding the concept of cheating and concludes that people who cheat are often insensitive to the potential economic gains relative to the chance of getting caught. Instead, Ariely says, we are indifferent to cheating when we do it in small degrees, as long as we don’t see a change in our own impressions of ourselves.  In these situations, we can rationalize our conduct as not being wrong per se, but just as “fudgingâ€Â ever so slightly. Most would agree that the former isn’t as morally repugnant as the latter. Yet, both are technically stealing. When we take home a pencil and notepad we tend to view it as just “fudging.â€Â But when we take those few extra dollars from the tip jar, we are moving beyond fudging, and instead entering the realm of what society (and our own intuitions) deem stealing. So, what is really going on here? Ariely proposes that the farther we get from real money, the easier it is for us to cheat and/or steal. That’s why we constantly hear news reports of insider trading and securities fraud–in each case the item of value isn’t cash, it is an item that represents or acts in place of cash. What does this have to do with gaming? Well, every video game requires that the player place themselves in the shoes of a digital avatar. This digital avatar then interacts with scripted characters  in a world with a set of clearly defined rules. Based on the rules of the game, the gamer then determines how to act, i.e. whether to choose the path of a Paragon or Renegade, the Dark Side or  the Light Side, the hero of the wasteland or scourge of the desert. As such, the gamer and his digital avatar have effectively been given carte blanche to act as either a saint or a villain, with little  real world consequence. Because of this, the line between what is moral and immoral has been further blurred.
Read more...Valstann gathered a detachment and Fandral watched his son depart. Shiromar worried that their forces […]
Read more...A second later a dolorous bell echoes out of my speakers. Hmm. That’s different. And […]
Read more...Every player has that one special MMORPG. You can remember like yesterday as your eyes […]
Read more...Warhammer Online: Wrath of Heroes is the newest Play4Free title from BioWare that […]
Read more...Judging by the increased moans of the thing in the rubble, Nobundo guessed it was […]
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