Try Something NewTry Something New

October 23, 2012

As part of this week’s The List, we took a look at five of the most awesome aspects of Star Wars: The Old Republic Update 1.2: Legacy. Today, we’ll be taking a look at the opposite side of the coin and highlight a few of the worst aspects of the update.

BioWare has been aggressively courting both current and former subscribers with a number of initiatives, but the latest promotion was handled quite poorly. In order to celebrate the launch of Update 1.2: Legacy, BioWare announced that their most loyal subscribers would be awarded with 30 days of free game time for their dedication to the game. If this sounds like a great promotion it’s because it is, in theory. The problem was that BioWare defined these most valued or loyal subscribers as players that had level 50 characters, dividing the community into the haves and have-nots.
As much as many of us clamor for something new and innovative in the MMO genre, we are similarly repelled by the ‘newness’ of it all. In our latest Pokket Says column, we take a look at that and opine that trying something new isn’t always a bad thing. Keep reading and then add your voice to the conversation in the comments.

There are also plenty of games in the genre that try to be a lot different, like TSW and Darkfall. I know a lot of people that had a hard time getting into TSW for various reasons (clunky gameplay, didn’t like their skill based system, didn’t like the graphics, didn’t like the combat, didn’t like the questing, etc). There were other reasons, as well, but a lot of those reasons basically add up to “it’s something different and new and I’m just not a big fan of it.” Then they go back to WoW, SW:TOR, GW2, etc. Darkfall was another story, a few people liked it, but it was buggy and had some issues it needed to work through (so much so that, instead of fixing it, they are making a new game completely).