The Defiance website has been updated with a new interview with Nathan Richardsson. For those not in the know: Richardsson was announced as the brand new Executive Producer for Defiance and comes with a wealth of experience from CCP Games.
Elizabeth: What is the most exciting thing for you about this project?
Nathan: I think, with something like a massive online co-op shooter experience on three platforms thatâ€™s integrated with an international TV show the size of Battlestar Galactica, the lunch options and weather here in San Diego really stood out for me.
With last weekâ€™s announcement that Darkfall: Unholy Wars would be arriving in November, a lot of excitement was generated here and around the web. We managed to Aventurine General Manager Tasos Flambouras to talk about Darkfall: Unholy Wars. See what we discovered before leaving your thoughts in the comments.
MMORPG.com: You mentioned working with the community on Unholy Wars, how much impact do they have on the design of the game?
Tasos Flambouras: As I mentioned, we took great consideration of the communityâ€™s suggestions for Darkfall Unholy Wars, and listened to the problems they had with the old game. Our new GUI and the roles system we implemented were heavily influenced by our communityâ€™s remarks, and we will continue listening to them, not only throughout the final stretch before the launch of Darkfall Unholy Wars, but especially after the launch.