Alright, so letâ€™s recap. Defensive skills are taking a hit in 1.0.5, but incoming damage from monsters is also being reduced. Taken together, the changes mean Inferno is going to be easier. For some of you this is totally cool; you welcome an easier Inferno because itâ€™s about efficiency and not difficulty. For others, you may be skeptical but youâ€™re at least intrigued at the possibility that youâ€™ll be able to drop some defensive skills and discover some new builds. However, for others, Inferno is currently already too easy. Maybe you donâ€™t use any defensive skills; maybe your gear is so good you dropped War Cry â€“ Impunity weeks ago. For this last group you may be wondering â€œAnother Inferno nerf? But I crave more of a challenge, not less!â€
Rest assured those who seek additional challenges. They will be incoming in v1.0.5 and will be detailed at a later date.
Read the full blog post on the Diablo III site.
The Star Wars: The Old Republic blog has been updated with a pair of posts detailing some significant incoming changes. First up is the shadow optimization coming in patch v1.4. Secondly, the team is preparing to further consolidate and stabilize high-population servers by transferring characters. As a result players may find their characters on a different server.
The shadow optimization will smooth out in-game shadows when the next large patch goes into effect. Itâ€™s a great read for those who like to know and understand the behind the scenes details.
The new system provides full dynamic shadows. Simply stated, all characters, trees, and moving objects cast shadows onto the game world in Game Update 1.4. The previous system only generated dynamic shadows for characters. Moving through heavily treed planets such as Tython, the player will now see the subtle moving shadows cast by the leaves and trees.